2024
Pushed WebGPU Shader Toy update: v2024.08.18
- Added support for macOS keyboard shortcuts.
- Changed the “Compile Shader” shortcut to be
Ctrl + D
(resp.Cmd + D
) asCmd + Space
is already taken. - Added an alternate way of rendering the shader in fullscreen mode: holding the
Alt
key preserves the size/ratio of the shader window. - Upgraded
emscripten-glfw
tov3.4.0.20240817
which enables using macOS shortcuts and copy/paste in any text field (not just the editor).
The source code for WebGPU Shader Toy is now available on github.
Pushed WebGPU Shader Toy update: v2024.07.29
- Added the ability to swap the panes
Pushed WebGPU Shader Toy update: v2024.07.21
- In automatic layout mode, added the ability to resize the two panes easily by clicking and dragging the space between them. Double-clicking will revert to an even split.
Pushed WebGPU Shader Toy update: v2024.07.19
- Added the ability to duplicate a shader (right-click on its name for a popup, or select the option in the
Shader
menu) - Handle error cases in dialogs (empty name, duplicate name, invalid size, etc…)
- Added
Ctrl + A
andCtrl + E
shortcuts for beginning / end of line shortcuts (Select All is nowCtrl + Shift + A
)</li>
Pushed WebGPU Shader Toy update: v2024.07.15
- Tweaked keyboard navigation: make sure that the editor always has preference
- Limit the size of the error message window
- Tweaked version number to make it more readable
Pushed WebGPU Shader Toy update: v2024.07.14
- Added the ability to take a screenshot
- : take a screenshot instantly (use the previous/default format)
- : open the menu to select a format and a filename
- Added the ability to enable/disable shader rendering ()
I am very happy to announce the release of WebGPU Shader Toy, a tool for experimenting with WebGPU fragment shaders and the WebGPU Shading Language (WGSL)
- Here is the product page
- Since this tool runs in your browser, you can try it